Poe returning projectiles. 2. Poe returning projectiles

 
 2Poe returning projectiles Returning is the "last" in the list of possible projectile behaviours when hitting a target

This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. Requires Level 38. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Projectiles have (0–20)% chance to Return to you. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Cost: 8–20 Mana. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. 21 Simplified projectile returning. Projectile mechanics can interact in counterintuitive ways. Only one projectile behavior can be. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. This is a Support Gem. Yeah you could prob socket a support that does more damage per projectile reliably. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. Return is the same mechanic - return projectiles essentially count (at least they did when. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Projectiles are fired in random directions. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. Volcanic Fissure projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after. 15% increased Projectile Speed. The arrows impact the ground in a line,. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Projectiles will travel a random. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. It does not grant a bonus to your character. Cost: 5–7 Mana. Whereas in an open area like Sirus arena, the projectile returns in a short time. Projectiles from Supported Skills Return to you from final target. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. 5% increased Physical Damage Supported Attacks have 0. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. I'll try this on my Ice Shot build. Vicious Projectiles is a support gem. -----Stream and social media-----Streaming daily at 11:00 am U. . Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Safe and Instant Delivery. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Caught projectiles spiral outwards when you use Whirling Blades and do not return. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Based on the description, it does support both spell and attack skill. 22 PoE. about an unreleased skill) then requirements for a PoB may be waived. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 5m dps. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Chain Support Supports projectile skills, and any other skills that chain. Gear Setup. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. 487=1. 25*1. 7. Projectiles from Supported Skills deal 60% less Damage while Returning. PoE Planner - Updated Passive Trees for 3. Now all effects that cause projectiles to return do so in any case that. Explore economy and build overviews for the action role-playing game Path of Exile. Supports projectile skills. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. It requires Level 31. ex main arrow flies 100 units, then forked. Requires a Dagger or Claw. This means it fires 4 Projectiles per second. The projectiles do the same damage as the initial hit when the damage is unmodified. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. . Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. . Supports projectile skills. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. Attack Damage: 38–44% of base. 00%. It causes projectiles to return and pierce all targets while returning. GGG has the following to say about projectiles that "fade" In most cases, yes. Can Store 1 Use. 0. Trap Builds POE 3. Requires Level 38. Returning Projectiles Support is a new Dexterity Support Gem. Further Improvements. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. See full list on poewiki. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. . Caught projectiles spiral outwards when you use Whirling Blades and do not return. Obvious enough, "projectile attack damage" versus "projectile damage. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Supports projectile skills. Flame Wall adds fire damage to projectiles that pass through it. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Requires Level 38. Level: 1–20. 23-July-2021 update: Originally recorded for 3. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Attack Speed: 120% of base. 50 sec Critical Strike Chance: 5. Over 20 new active skill gems WILL be added. 3. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. Some gameplay situations become very difficult without the. So this gem helps a lot with. So one projectile per set of projectiles can hit the same target again, but not several. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. The projectiles end their travel, exploding on top of you. Regex. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. 3+ arrows. + (20–30) % to Lightning Resistance. 5% chance to Return to you Supported Skills deal 0. This support also provides more projectile damage. . 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. You can get +3 pierce from the tree for a few nodes. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 22In this video I go over a potential use for the new Return Projectile Support that. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. 5% increased Projectile Speed This is a Support Gem. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. That's what I get for thinking about this at 4am. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. You can chain off hydrosphere placed at a distance to guarantee far shot bonus damage (60% more. so I am really pumped about the new supporter gem. Case: Divergent Lightning Trap projectiles have 20% chance to return. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Get app. It causes projectiles to return and pierce all targets while returning. Caught projectiles spiral outwards when you use Whirling Blades and do not return. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Sacrifice Support. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Darkscorn 3. " Thanks for correcting my noob moment of 2016. I believe the same happens with chain, but in a different way. If the source is in melee range. With this guide, you should have a higher level. 217, almost 22% more damage. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. So Spark seems. Chaos Orbs. POE 3. Once it's hit one target, a regular projectile cannot hit the same target again. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. 21. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Tornado Shot is the same as before. Brutal Restraint: Look for 5% increased Dexterity mod. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. 1. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Path of Exile Wiki editing functions. 4Item acquisition. Return: By default with for example Returning Projectiles only primary arrow will return. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. A place to talk about POE builds, mechanics and interactions. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). POE 3. 00 sec. Supported Skills deal 0. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. The Fireball projectiles trigger and randomly fly outwards. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Safe and Instant Delivery. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)? A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. After traveling a short distance the. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. 00% Effectiveness of Added Damage: 110% Requires. 3/8. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. "Projectiles from supported skills deal less damage" Sounds the same to. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. So for a skill like Lightning Arrow, it's already decent, potentially very good. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. Its priority is after pierce/fork/chain. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. With awakened fork allows for projectiles that have forked to fork again. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. 60 sec Critical Strike Chance: 5. Skill functions and interactions. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. PoE Nimis: what it is. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Projectiles from Supported Skills Return to you. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Effectiveness of Added Damage: 240%. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Tag: Support, Projectile. 22 that focuses on speed, explosion, and survivability. 00% Effectiveness of Added. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The projectiles return to the source. It does not grant a bonus to your. Attack, Projectile, Chaos, Duration. It does not grant a bonus to your. Souls Per Use: 30. Returning Projectiles Support is a support gem which causes projectiles to re. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Quality 23. Molten Strike + Returning projectiles league start. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. Returning Projectiles Support Supports projectile skills. So i guess it would be difficult to maximize the dmg. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Only one return projectile from Lightning Trap can hit. This calculator complements PoB to help users estimate their true single target DPS against. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. ago. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Mechanics. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. 22, Lightning Trap Saboteur. Last bumped on Jun 1, 2022, 10:33:25 AM. This support makes projectiles return to you, getting double hits on enemies, and gives you. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. It causes projectiles to return and pierce all targets while returning. ninja is not affiliated with or endorsed by Grinding Gear Games. Requires Level 38. Whereas in an open area like Sirus arena, the projectile returns in a short time. Fresh Meat Support. staudd Cockareel • 11 days ago. Anomalous Returning Projectiles Support. (25–35)% increased Projectile Damage. This time it’s my league start in POE 3. r/PathOfExileBuilds A chip A close button. With very little investment, that pretty much doubled most of attack projectile damage. Vengeant Cascade - 15% Increased Projectile Speed. Need help, I'm running an EB Inquis battlemage variant. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Divergent Returning Projectiles Support, Returning Projectiles Support. Nemesis 3 WILL return in all of its glory. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. Adjustments made for more self-comfy. 0. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Will sub-projectiles created by split/fork/chain count towards this? F. . It doubles spark duration basically and fires them like a ring. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Returning Projectiles Support Supports projectile skills. Base duration is 12. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. It can hit something again on the way back, potentially resulting in 2 hits on same target. This is not even factoring in its utility for map clear and QOL. 70 sec. 2. Requires a Melee Weapon. It’s too early to say anything at the moment. Now all effects that cause projectiles to return do so in any case that they can. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. It causes projectiles to return and pierce all targets while. It's useless with Explosive Arrow since you want the arrow to stick in a target. Vast majority of people playing it are using chain from deadeye. 5 million and change - unless some new tech is found to further increase it. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. So with two two flame walls you can split each projectile into 4. Release to fire it, leaving spore pods in its. PoE Projectiles 3. It also doesnt come up in pob at all for me. Continue reading "PoE Projectiles. 24 votes, 19 comments. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). After traveling a short distance the projectiles enter a second form. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. 00%. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Projectiles now deal 5% more damage for each remaining Chain. This is only 20% more damage. its a good support for straight up damage (39% more). lunaticloser. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. 5m dps. Or the other way around, you'll deal 50% less dmg overall. Trap, Critical, Spell, Projectile, Lightning. The build excels at clearing fast but also deals good single target damage. Members Online. 3. Vengeant Cascade is a notable passive skill. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Raine_Live. Divergent. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Apparently to get it to return you need projectile speed which is fucking hilarious because speed massively nerfs the single. It's even got the same mana multiplier. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Critical Strike Chance: 6. the difference between the total dps increase from. Vengeant Cascade makes your primary projectiles return. Projectiles cannot chain back to a target it has already hit. Both can be used with any projectile skill. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. A place to talk about POE builds, mechanics and interactions. Cost & Reservation Multiplier: 150%. Fury Valve absolutely should not be used in any other scenario. Since TS is many small hits your shock is always gonna be low. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. Corrupted Yes. 15. This means that if you had pierce, fork, and chain supporting the. 50 sec Can Store 1 Use(s) Cast Time: 0. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. These attacks have a small randomised. Projectiles from Supported Skills Pierce all Targets while Returning. Edited: who on earth put B on the left. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Quality 20. Projectiles from Supported Skills deal 61% less Damage while Returning. . Corrupting Fever Champion is a top-tier map blasting build in POE 3. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Cast Time: 1. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. Awakened Elemental Damage. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with.